Developing 2D games is a multidisciplinary act that brings aboard a lot of professionals, sound, tracks and even acting among others. The process of developing the games follows these processes.
The idea conceptualization
The game designer at this point has to come up with a clear concept on how the game will be. For the game to be a success, it is important that the designer understands the entire plot from the beginning to the end. However, he/she can also make important improvements as development progresses. Clear pictures must be designed for all members and history of different characters carefully designed.
This is very central and determines the overall appearance of the game. An artist at this stage seeks to make viewing of characters, creatures, and structures to be lively. They try as mush as possible to make the entire artwork to appear as natural as possible. Creators using 2D technology have particularly gone high tech in designing features that have some depth in appearance.
Sound in the game
As you select the sounds to move with your game, you consider a lot of factors. For example, you consider the immediate equipments being used, the landscape and the general action at that moment. If the character is shooting, you must adopt a rhyming sound to indicate the same.
Programming and illustrations
Most two dimension games are programmed using special C++ computer language applied to a higher level. The designer must be able to create the necessary sensors to all structures and characters to control their movements and effects. The sounds and general appearance are also controlled using C++ to make their use more coherent.
Because two dimensional illustrations are highly limited by the number of colors and resolutions and even sizes that can be adopted, the artist must be very clear in his mind how to bring about different effects. It is by understanding these limitations that 2D games developers have remained highly creative in designing better games. However, because of these limitations, a large number of artists prefer to use 3D technology.
Testing your 2D games
When the 2D game development is completed, it has to be tested to identify possible errors and rectify them before release to the market. More artists prefer to use Alpha testing which includes the professionals actively involved in the game development. Others however consider beta testing which involves external players to identify areas needing improvement of recommending it for the market.